using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "ItemDataSO", fileName = "ItemData")]
public class ItemDataSO : ScriptableObject
{
    public List<ItemData> dataList = new List<ItemData>();
}

[System.Serializable]
public class ItemData
{
    public int id;
    public Color bg;
    public Sprite icon;
    public int level;
    public int curPercent;
    public int maxPercent;
}